Your goals vary depending on the campaign you choose to play, and include the standard “build and conquer,” but also some new features, like the dark tribe campaign as well as “free settling” mode, in which the goal is simply to build as rich an economy as possible in the absence of other tribes, resulting in cathartic SimCity-style expansionism (once you get a hang of the game mechanics, at least). You can play as one of three tribes in The Settlers IV: Romans, Mayans, or Vikings. The fourth iteration returns the series to its “settling” roots, with a few extras to round things out. The primary complaint was that the game didn’t give enough time to the economic “buildup” phase, and instead catapulted the player into military expansion mode. While it enjoyed success in Europe, the third version garnered mixed reactions in the US. The Settlers III veered somewhat from the series hallmarks by placing emphasis on combat, military buildup, and conquest. This here’s an economy simulation first and foremost. The Settlers IV puts real weight on the phrase “if you build it, they will come.”
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